Legal Documents

Terms & Privacy

ARK Tournament Survivors is a competitive ARK: Survival Ascended tournament network, operated by ATS Ark Servers LTD. These documents govern your use of our servers, website and Discord. Please read them before taking part. By playing on our servers, buying VIP, or using this site, you agree to the Terms below.

Last updated: 22 July 2026

1. Eligibility and Acceptance

You must be at least 13 years old, or the minimum age of digital consent in your country if that is higher, to play on our servers, join our Discord, or make a purchase. If you are under that age, you may only take part with the consent of a parent or legal guardian.

By accessing our servers, website, or community spaces, you accept these Terms and our Privacy Policy. If you do not agree, do not use the service. Continued use after we update these Terms means you accept the updated version.

2. User Conduct and Fair Play

ARK Tournament Survivors exists to provide a fair, competitive experience. Because the integrity of the tournament is the entire point of the network, we enforce conduct rules strictly. You agree not to:

  • Use cheats, hacks, aimbots, exploits, unauthorised third-party software, or any bug that grants an unfair advantage;
  • Sell, buy, trade, or transfer accounts, in-game items, or tribe positions for real-world value;
  • Harass, threaten, impersonate, or discriminate against other players or staff;
  • Attempt to disrupt, overload, or gain unauthorised access to our servers or infrastructure;
  • Break the specific rules published for each server, the tournament, or our Discord.

We may issue warnings, remove progress, suspend, or permanently ban any account that breaches these rules, at our discretion and without refund. Decisions relating to the tournament, leaderboard, and prize eligibility are made by our staff and are final.

3. Intellectual Property and Branding

The ARK Tournament Survivors name, logo, site design, and original content are owned by ATS Ark Servers LTD and may not be copied or reused without permission.

ARK: Survival Ascended and ARK: Survival Evolved are trademarks of Studio Wildcard. ARK Tournament Survivors is an independent community and is not affiliated with, endorsed by, or sponsored by Studio Wildcard. We claim no ownership over their game or trademarks.

Content you submit to our community spaces (for example messages or creator submissions) remains yours, but you grant us a non-exclusive licence to display and promote it in connection with the tournament.

4. Payments, Refunds, and Third Parties

The only paid product we offer is VIP queue access (VIP and Ultimate VIP). VIP provides priority or guaranteed access to a full server. It provides no gameplay advantage and no leaderboard benefit. We do not sell kits, resources, stats, dinos, or any item that affects competitive play.

Payments are processed by our third-party payment provider, Tip4Serv, and their own terms and privacy policy also apply to your purchase. We do not receive or store your full card details.

VIP is sold as a fixed-term (30 day) access pass. If a purchase is not delivered because of a technical fault on our side, contact us and we will deliver it or refund it. Outside of that, because access is a digital service that begins immediately, purchases are generally non-refundable once the benefit has been granted, except where a refund is required by applicable consumer law.

Initiating a chargeback or payment dispute instead of contacting us first may result in the loss of VIP and a ban from the network.

100% of VIP revenue is contributed to the tournament prize pool. ARK Tournament Survivors is operated on a not-for-profit basis.

5. Server Changes, Wipes, and Availability

Competitive ARK relies on scheduled wipes and seasons. You acknowledge that servers are wiped on a published schedule and that all in-game progress is temporary by design. We may add, change, merge, or retire servers, and adjust rates, rules, or the tournament structure, to run the season.

We aim for high availability but do not guarantee uninterrupted service. Servers may be unavailable for maintenance, updates, or reasons outside our control. VIP does not guarantee continuous uptime.

6. Account Suspension and Termination

We may suspend or terminate your access at any time for a breach of these Terms or the server rules. You may stop using the service at any time and may request deletion of your account data as described in the Privacy Policy.

If your account is terminated for a rule breach, any active VIP is forfeited without refund.

7. Disclaimers and Limitation of Liability

The service is provided "as is" and "as available", without warranties of any kind, to the fullest extent permitted by law. We do not warrant that the service will be uninterrupted, error-free, or secure.

To the fullest extent permitted by law, ATS Ark Servers LTD is not liable for any indirect, incidental, or consequential loss arising from your use of the service, including loss of in-game progress. Nothing in these Terms limits any liability that cannot be limited under applicable law. You agree to indemnify us against claims arising from your breach of these Terms.

8. Governing Law and Jurisdiction

These Terms are governed by the laws of the Netherlands and applicable European Union law. Any dispute will be subject to the jurisdiction of the competent courts of the Netherlands, without prejudice to any mandatory consumer protections available to you in your country of residence.

9. Contact

Questions about these Terms can be sent to [email protected] or raised in our Discord.

1. Who We Are

ARK Tournament Survivors is operated by ATS Ark Servers LTD, which is the data controller responsible for the personal data described in this policy. You can reach us at [email protected].

2. Information We Collect
  • In-game identity. When you connect and play, the game server reports the player and tribe identifiers used to place you on the leaderboard, across PC (Steam), Xbox and PlayStation. No account sign-in or login is required to play or be tracked.
  • Gameplay data. In-game statistics, tribe and player names, and results, used to run the leaderboard and tournament.
  • Purchase data. When you buy VIP, our payment provider Tip4Serv shares transaction metadata (such as the product bought and a transaction reference). We do not receive your full card number.
  • Technical data. IP address, browser and device information, and server logs, collected automatically for security and to operate the service.
  • Discord data. If you join our Discord or link it, we process the account information Discord makes available to us.
3. How We Use Your Information
  • To provide and secure the servers, website, and your account;
  • To run the leaderboard, tournament, and prize distribution;
  • To deliver and support VIP purchases;
  • To detect and prevent cheating, abuse, and fraud;
  • To communicate with you about the service and respond to requests.
4. Legal Bases for Processing

We process your data on the basis of: performance of a contract (providing the service and your VIP), legitimate interests (security, anti-cheat, and running a fair tournament), consent (where required, such as certain cookies), and legal obligation (where the law requires us to keep or disclose data).

5. Disclosure of Your Information

We share personal data only with the providers needed to run the service, including Tip4Serv (payments), Nitrado (game server hosting), Cloudflare (DNS, CDN and security), DigitalOcean (website hosting), and Discord (community). Each processes data under its own policy. We do not sell your personal data.

We may also disclose data where required by law, or to protect the rights, safety, and integrity of the network and its players.

6. International Data Transfers

Some of our providers operate outside the European Economic Area (for example in the United States). Where data is transferred outside the EEA, it is protected by appropriate safeguards such as the European Commission's Standard Contractual Clauses or an equivalent mechanism.

7. Data Retention

We keep account and gameplay data for as long as your account is active and as needed to run the tournament and its records. Technical logs are kept for a limited period for security. We delete or anonymise data when it is no longer needed, or on a valid deletion request, unless we must keep it to meet a legal obligation.

8. Your Rights and Choices

Subject to applicable law, you have the right to access, correct, delete, or export your personal data, to object to or restrict certain processing, and to withdraw consent. To exercise any of these, contact [email protected].

If you are in the EU, you also have the right to lodge a complaint with your local data protection authority, such as the Dutch Data Protection Authority (Autoriteit Persoonsgegevens).

9. Cookies and Local Storage

We use only a small amount of browser local storage to remember preferences, such as whether interface sounds are on. There is no login, so we do not set a sign-in cookie. We do not use third-party advertising or cross-site tracking cookies.

10. Security

We protect data with measures including encrypted (HTTPS) connections and restricted access to our systems. No online service can be guaranteed fully secure, but we take reasonable steps to protect your information.

11. Updates to This Policy

We may update this Privacy Policy from time to time. When we do, we will change the "last updated" date above. Significant changes may also be announced in our Discord.

12. Contact Us

For any privacy question or request, contact [email protected].

1. Teaming Rules

1.1  Your tribe stands alone. This network is built on one idea: your tribe stands alone. It is one tribe against every other tribe for the entire season. Alliances of any kind are forbidden, whether they are made in game, on Discord, or anywhere else, and whether they are formal agreements or just an unspoken understanding.

1.2  Teaming is banned. Teaming means two or more tribes working together, and every form of it is banned. That includes raiding together, defending together, living together, sharing loot, tames, turrets, or FOBs, making peace deals, splitting the map into territories, and paying or helping another tribe in any way. Where the deal is made changes nothing: an agreement typed in Discord carries exactly the same weight as one made in game.

Example: Tribe A and Tribe B agree to leave each other alone and split raid loot between them. That is teaming, and both tribes are punished for it.

1.3  What teaming costs. Every tribe involved in teaming receives a warning or a season disqualification, and the evidence decides which. Small or unclear cases start with a warning. Organized teaming, done to win prize money, is treated as prize fraud and leads straight to disqualification.

1.4  Insiding is legal. Insiding, meaning joining a tribe in order to rob it, is a part of ARK and always has been. It is legal here: we do not punish it and we do not refund what was lost. The tribe leader controls every invite, which makes the tribe leader responsible for who gets in. Run background checks before you invite anyone.

Example: A new member empties Tribe A's vaults at 4am and disappears. That is ARK, not a support ticket. One limit applies: robbing a tribe for your own gain is legal, but robbing a tribe as a job for another tribe means that tribe is teaming through you, and rule 1.2 applies.

1.5  Tribe size and switching. A tribe holds up to 10 players, the tribe name is what appears on the leaderboard, and every player can be in only one tribe at a time. When a player leaves or is kicked, the tribe's empty slot is locked for 72 hours before a new player can fill it, exactly like the server settings. The player who left has no timer and is free to join any other tribe immediately. Nobody joins or leaves a tribe while that tribe is in an active raid. And every alt account acting for a tribe counts as that tribe.

Example: Tribe A uses a second account to scout enemies. That account is Tribe A, and everything it does counts as Tribe A doing it.

1.6  Hiring a cheater is teaming. Paying or inviting a cheater to fight for your tribe is teaming and cheating at the same time. The cheater is banned on the spot, every time.

Example: Tribe A is being raided when a random aimbotter appears and mows down the attackers for them. Did Tribe A hire him, or is he just a troll who spent ten dollars on cheats? We cannot always tell from our side, and that is exactly why you record everything: if he is not yours, your own footage is what proves it.

1.7  Trading is legal. Scams are ARK. Trading is completely legal, with anyone, for anything in game. But understand the risk before you meet: getting scammed, robbed, or killed during a trade is part of ARK. We cannot verify trades, we do not refund them, and we will not take the blame. Your trade, your risk.

Example: Tribe B takes the Rex and shoots Tribe A in the face. That is ARK. Nobody is punished and nothing is refunded. Trade smart.

2. Open World Rules

2.1  Free for all. The open world means every fight that happens away from bases and FOBs. Out there, there are no rules and no referees. Kill anyone, fight anyone, jump into any fight, chase anyone across the map. The open world is the bar fight of ARK, and someone always wants to prove they are bigger and stronger. Let them try.

Example: Three tribes all attack the same solo at the same moment. Not teaming, just ARK. Shared targets happen. Planned cooperation is what breaks rules.

2.2  What we act on. In the open world we act on exactly two things: deliberate teaming, meaning tribes working together on purpose, and cheating. Everything else that happens out there, we do not referee and we do not care about. Save your reports for real violations.

3. Raiding Rules

3.1  One tribe raids one base. Raids follow one law: one tribe raids one base. The first tribe to place a FOB and start attacking owns that raid until it ends, and no other tribe touches that base while the raid is running. A cave counts as one base no matter how many entrances it has or how far apart those entrances are: if they lead into the same base, it is the same base, and distance changes nothing. Before you set up a FOB, check every entrance, because another tribe may already be raiding it.

Example: Tribe A is raiding Tribe B's cave when Tribe C attacks the same cave from a far away entrance. Same cave, same base, rule broken. Tribe C's legal moves were taking Tribe A's raid (3.3) or raiding one of Tribe B's other bases (3.2).

3.2  More bases, more raids. The one attacker rule works per base, not per tribe, and there is no raid protection on this network. A tribe with many bases can be raided at all of them at the same time, one attacking tribe on each, and render distance gives no protection either. Bases out in the open world follow the same law: if a tribe clearly lives there, one attacker at a time. Claiming five caves means being ready to defend five caves at once, so do not build bigger than you can defend.

Example: Tribe A raids Tribe B's main cave while Tribe C raids Tribe B's breeding cave. Both raids are legal, because they are different bases, as long as Tribe A and Tribe C are not working together.

3.3  Want the raid? Take it. A running raid can be taken from the tribe running it. Attack the raiders, destroy their FOB, wipe them off the target, and the raid becomes yours. The original raiders are free to come back and FOB your FOB in return, and more tribes can join that war the same way. Fights between FOBs are open PvP with no limits.

Example: Tribe C wipes Tribe A's FOB. The raid on Tribe B now belongs to Tribe C.

3.4  Chaos around a raid is fine. Everything happening around a raid is still normal ARK. Spectating, killing players near the fight, PvPing for loot or just for fun, and battling over FOBs proves nothing about teaming on its own, and nobody gets banned for a messy fight. Record your gameplay, and if you see real signs of tribes working together, open a ticket with the footage. Because raids are chaotic, the Enforcement Team has the final word on what happened.

3.5  A raid is held by raiding. A raid is held by actually raiding. If a raid makes no progress for 12 hours, it is over: the attackers pack up or their FOB loses all protection. Progress means real damage to the defender's base, structures, turrets, or tames, provable in the tribe logs; poking one spam foundation does not count. A FOB that just sits there is a fake raid, and a fake raid protects the defenders from real attackers, which makes it teaming: both tribes are punished for it.

3.6  Open world builds are always raidable. A base is any place a tribe clearly lives out of, whether it is in a cave or out in the open, and every base gets the one attacker rule. Everything else a tribe builds is an open world build: TP bases, farming bases, and so on. Open world builds can be attacked by anyone, at any time, with no claims and no caps.

Example: Tribe A is mid raid on the other side of the map? You can smash their TPs around the map right now. The one raid rule protects bases, not everything they build.

3.7  No hiding the loot. While your base is under raid, you may not destroy your own structures or items, upload anything, or hide loot to deny the attackers. If they beat your defenses, they have earned what is inside. Popcorning in the open world, dumping items while being chased, is fine.

3.8  Caging. Caging is legal against anyone, at any time, raid or no raid, and keeping a player knocked out counts as caging. The maximum is 6 hours, and when the time is up you kill the player so they can respawn. Once freed, that player is protected from being caged again for the next 6 hours.

Example: Re-caging someone inside their 6 hour protection earns your tribe a warning, and three warnings disqualify the whole tribe. Do not waste one on this.

4. Building Rules

4.1  Build anywhere in the open world. Building in the open world has no limits. Build anywhere, claim terminals, build at the green, blue, and red obelisks. Blocking caves and ratholes from the outside with your structures is legal too: shutting spots so others cannot use them is part of the game.

4.2  The Stego rule. Cave building follows the Stego rule: a cave may only be built in if a Stegosaurus can walk in through its entrance. If a Stego does not fit, that cave is off limits for building, full stop.

4.3  Ratholes: block yes, live no. Blocking a rathole from the outside is legal. Living inside one is not. The game might let you place structures in there, but the moment your rathole base is found and reported, it gets Dev Wiped. Do not plan your season around a rathole.

4.4  Never build in the mesh. Never build inside the mesh, in any spot where you can see the world from the wrong side of it, or in a cave or rathole that leads into the mesh. If a spot takes you under the map, the answer is simple: do not build there. Illegal builds are punished with warnings, a Dev Wipe of the build, or disqualification, depending on the evidence.

4.5  Spawn zones stay clear. Player spawn zones and teleport zones stay clear, always. No blocking structures, no traps, no turrets, no cages, and no aggressive tames parked there to kill players as they spawn in.

4.6  Cap abuse. The game caps what can exist in one area: 150 C4, 100 turrets, and 5500 structures. Filling those caps on purpose, so that the defending tribe cannot place their own C4, turrets, or structures to defend themselves, counts as breaking the rules. If it happens to you, open a ticket with proof, and the Enforcement Team will clear the blocking placements and issue the responsible tribe a warning.

Example: Tribe A spams C4 around Tribe B's base until the 150 cap is locked, leaving Tribe B unable to place counter C4. Tribe B tickets it with footage. The Enforcement Team removes the spam and Tribe A takes a warning.

5. Cheating & Exploiting Rules

5.1  Cheat software. Cheat software of any kind, aimbots, ESP, radar, injected clients, or macros that play the game for you, means a permanent ban and a Dev Wipe, with no appeal. Our own anti-cheat runs on every server around the clock and bans automatically.

5.2  Exploits. Exploits carry the same punishment: permanent ban, Dev Wipe, no appeal. That covers meshing, duping, DDoS, crash and lag abuse, building tricks that stop enemy turrets from shooting you while you attack, stacking dinos inside each other, and floating platform builds. Meshing means attacking through the map itself, for example placing C4 on a creature pushed into the mesh to damage a base from where turrets cannot reach. The test is simple: if the game clearly never intended it, do not do it.

5.3  PvP macros. Macros that give a PvP advantage, such as flak switching or narco feeding scripts, are banned. Quality of life macros for PvE, ones that give no combat advantage, are fine.

5.4  Loopholes count as cheating. Trying to outsmart these rules with a loophole earns a warning at minimum, so use common sense. Actually gaining an advantage that other tribes cannot have is what we call Manipulation, and it ends in disqualification or a permanent ban, depending on what was done.

5.5  Found an exploit? If you discover a new exploit or dupe, report it through a ticket without using it, and ATS rewards you for the report. Use it even once, and you are gone.

5.6  Playing with cheaters. If you know a tribemate cheats, you remove them and report them, or you share their punishment. The same applies to knowingly playing with anyone who holds a current or past cheating violation. And discussing cheats, where to get them or how they work, is banned everywhere this network reaches.

6. Behavior, Chat & Names

6.1  Trash talk is PvP. People are not. Trash talk is part of PvP and always will be. Harassment, hate speech, threats, and attacks aimed at the real person behind the screen are not, and they are banned. Fight the tribe, not the human.

6.2  Doxxing. Doxxing, posting anyone's personal information, brings a permanent ban with no appeal, and serious cases are reported to the police. Promoting self harm carries the same punishment. If you witness doxxing and stay silent about it, that is punishable too: report it.

6.3  Keep chat usable. Keep the chat usable. No flooding, no spam macros, and no advertising other servers, services, scams, or out of game trades. Trading in game items through chat is completely fine.

6.4  Names. Names, for players, tribes, and platform accounts, must be clean and visible. No vulgar or hateful names, no invisible characters, and no creative spellings to slip past the filter. Impersonating ATS staff is strictly banned: real staff are verified and marked, so anyone claiming authority without that mark is lying to you. Report them.

6.5  Poaching. Poaching, meaning recruiting or luring ATS players toward another server network through any channel, is a permanent ban with zero tolerance. Helping a poacher earns the same ban.

7. Account Rules

7.1  Game bans. Your account may carry a maximum of 3 game bans, and every one of them must be at least 100 days old. More bans than that, or any ban fresher than that, means you cannot play here.

7.2  VPN. Accounts with fewer than 250 hours in ARK may not connect through a VPN, with no exceptions for lag or connection issues. Approved cloud gaming services such as GeForce Now are whitelisted and allowed.

7.3  Ban evasion and your network. Evading a ban through another account, another IP, or new hardware makes every punishment permanent, for every account involved, with no appeal. Your home network is accountable as a whole: if any account on your connection is banned, every account on that connection is banned with it, and a banned player must never let anyone else play ATS from their network.

Example: Your roommate gets banned for cheating. Everyone playing ATS from that home connection is banned with him. Your network, your responsibility.

7.4  Competing servers. Taking a staff or leadership role at a competing server means removal from ATS, that simple. Targeting ATS or recruiting our players toward a rival is a ban, and we expect honesty about your connections to other servers. Content creators are the exception: covering other servers and games as normal channel content is completely fine, as long as the creator is not trashing ATS, recruiting our players away, or holding a staff role at a competitor.

7.5  One account per player. One account per player, period. No account sharing, and no playing on someone else's account. Your account is you.

8. Warnings, Punishments & Prize Money

8.1  The warning ladder. There are no temporary bans on this network. Punishment climbs a ladder: warnings, then disqualification, then permanent bans for the worst offenses. Every tribe can hold a maximum of 3 warnings per season, tracked across the entire network, and a serious violation can use up more than one warning at once. The third warning triggers automatic season disqualification: the tribe comes off the leaderboard, comes off the servers for the rest of the season, and is listed on the Disqualified Tribes page, then returns next season with a clean slate. Every punishment counts on every ATS server.

8.2  Points are never touched. Leaderboard points are untouchable. They are never removed as a punishment, and they never move between tribes: merging, renaming, or remaking a tribe never combines scores. A tribe keeps everything it earned, or it is disqualified and comes off the board entirely. There is nothing in between.

8.3  Prize fraud. Prize fraud means any scheme aimed at the money instead of the game: deals between tribes to share or sell prize money or leaderboard positions, losing on purpose, feeding points, staged fights, and kill trading. All of it ends in season disqualification plus a permanent ban, with no appeal.

Example: The top two tribes agree to split first and second place money between them. Both are disqualified, both are banned, and nobody gets paid.

8.4  RMT. Real money trading is banned: nothing in the game is ever bought or sold for real money between players, and doing it means a permanent ban with no appeal. The single exception is the official ATS store, which sells queue access only, never anything that touches gameplay or the leaderboard.

8.5  Payouts. Before any prize is paid, we verify who every player in the tribe really is. Prizes are held while any investigation involving a winning tribe is open, and violations discovered up to 30 days after the season ends still cost the prizes.

8.6  Staff. ATS staff never compete for prizes, and staff never rule on cases involving their own tribes or friends. The standard we hold players to, we hold staff to harder.

What happens when rules break:

ViolationWhat happens
Teaming, any formWarning or season disqualification, evidence decides
Griefing, illegal builds (ratholes, mesh, illegal caves), cap abuse, cage abuse, popcorningWarnings plus Dev Wipe of the build, disqualification if severe or repeated
Cheating or exploitingPermanent ban plus Dev Wipe, no appeal
Prize deals, point feeding, RMTSeason disqualification plus permanent ban, no appeal
Third warning, any mixSeason disqualification, back next season
9. Reports & Appeals

9.1  Record everything. Record your gameplay, all of it, every session. Real money makes people jealous, and jealous people will bait you, frame you, and report you to take you off the board: that is real life, and that is ARK. Your footage is your shield, because tribes with recordings win disputes and tribes without them lose to whoever tells the better story. And if you are being raided, record it: 36% of successful ARK Survival Ascended raids involve hacks, exploits, or outsmarting the builder, so if anything feels off, open a ticket fast.

9.2  How to report. Reports go through one complete ticket: the server, the tribes involved, timestamps, and video, because video is what wins cases. Baiting a tribe into a rule break, framing them, or abusing the report system earns you the exact punishment you tried to pin on someone else. Tickets are the only channel: staff do not answer DMs, pings, or side chats, and spamming staff can itself become a harassment ban. And never warn a rule breaker in chat: people stop the moment they know they are seen, and if they stop before there is solid proof, nobody can be punished. Stay quiet, keep recording, ticket fast, and let us catch them in the act.

9.3  Tell the truth. When the Enforcement Team contacts you about an investigation, you owe the truth. Lying, or deleting messages and recordings once you know you are under investigation, makes everything worse, up to straight disqualification.

9.4  Appeals. Appeals work like this: one appeal ticket within 48 hours. The staff member who punished you will never review your own appeal, and you may request a second review from a different staff member. After two independent reviews, the decision is final. Some things are never appealable: cheating, meshing, duping, DDoS, RMT, doxxing or threats, poaching, network bans, and ban evasion.

10. Quick Answers
A tribe is already raiding the base we wanted. Can we join in on another entrance?
No. One tribe raids one base, and joining from any entrance is teaming. Your legal options are raiding a different base that tribe owns, hitting their open world builds, or attacking the raiders themselves and taking the raid. [3.1, 3.2, 3.3]
Another tribe asked us to raid a target together. Can we?
No. Two tribes on one raid is teaming, punished with a warning or disqualification for both. Report the message instead: it becomes evidence that protects you. [1.2, 3.1]
We FOBed the raiders and now they are FOBing us back. Legal?
Completely. Raid wars are open PvP: you FOB their FOB, they FOB yours, and a third tribe can join the war the same way. [3.3, 3.4]
Can we watch a raid and snipe players around it?
Yes. Spectating and fighting around a raid is normal ARK and never proves teaming by itself. Just remember the open world has no rules, so you can get shot too. [3.4, 2.1]
A cheater showed up defending the tribe we are raiding. Teaming?
The cheater is banned no matter what. Whether the defending tribe hired him is decided by footage, which is why everyone records: their recordings can clear them, and yours can convict them. [1.6, 9.1]
The tribe next door and us have never fought. Are we teaming?
Peace on its own is fine, because nobody is forced to attack anyone. It becomes teaming the moment there is a deal, shared loot, shared defenses, or living together. [1.2]
Three tribes jumped a solo at the same time. Teaming?
No. The open world has no rules and no referees. Teaming is planned cooperation between tribes, not several tribes shooting the same target. [2.1]
We are getting wiped. Can we upload our best tames?
No. While your base is under raid, nothing gets uploaded, hidden, or destroyed to deny the attackers. Fight with it or lose it. [3.7]
Can we build at the obelisks or claim terminals?
Yes. Open world building has no limits, including the green, blue, and red obelisks and terminals, and blocking caves from the outside is legal too. [4.1]
Can we live inside a rathole if the game lets us build there?
No. Blocking a rathole is legal, living in one is not: the moment it is found and reported, the build is Dev Wiped. [4.3, 4.4]
How do warnings work?
Three per season, and a bad violation can burn more than one at once. The third warning disqualifies your tribe: off the servers for the season, back next season with a clean slate. Cheating and exploiting skip warnings entirely. [8.1, 5.1]
Our base has three entrances. Can three tribes hit us at once?
No. One tribe per base, no matter how many entrances it has or how far apart they are. Your other bases, though, can be raided at the same time. [3.1, 3.2]